Billion Dollar Industry
According to information from the Ministry of Information and Communications, global gaming industry revenue is forecast to reach 212.4 billion USD in 2026.
Mobile games account for 42% of total revenue. China, the US, and Japan are the largest gaming markets.
In Vietnam, the domestic game industry revenue will reach more than 507 million USD in 2023 and an additional 200 million USD from exported games, with more than 54.6 million players. In 2024, revenue will increase to more than 655 million USD.
With an annual growth rate of more than 15% in the gaming industry, the Ministry of Information and Communications has set a target of increasing the gaming industry revenue in Vietnam to 1 billion USD by 2030, ranking 3rd in Southeast Asia; reducing corporate income tax from 20% to 10% for game production and publishing enterprises; increasing the proportion of domestic G1 games to 20%, and G2, G3, G4 games to 80%, expanding the number of Vietnamese games on the international market to 8,000 games...

With these impressive numbers, the video game industry is a field with a high potential to become a spearhead sector to boost the national economy, as well as promote Vietnamese culture internationally.
Human resource problem
Directive No. 30/CT-TTg, signed and issued on August 29, 2024 by Prime Minister Pham Minh Chinh, clearly stated the strong development of cultural industries in the world, including the gaming industry, and their importance in attracting resources, creating competitive advantages, and contributing to socio-economic development.
That opens up great opportunities for the Vietnamese gaming industry. However, one of the biggest challenges to development is the human resource problem.
The Ministry of Information and Communications forecasts that in the next 2-3 years, Vietnam will need about 30,000 workers for this industry, including positions such as programmers, game designers and marketing experts. However, the current human resources are not enough to meet the demand, especially in the field of graphic design.
According to the Vietnam Game Development Association, only about 30% of graduates have enough skills and qualifications to meet the recruitment requirements of companies.
By 2023, only about 40% of the industry's human resource needs will be met by educational institutions and training centers.

To solve this problem, many units have joined hands to train suitable human resources to meet market requirements.
In July 2024, VNG and the Posts and Telecommunications Institute (PTIT) officially announced cooperation in training and developing human resources for the Vietnamese gaming industry.
VNG will prioritize recruiting students with good academic results from the Academy of Posts and Telecommunications Technology for internships and work.
VNG will accompany PTIT in activities for students such as: participating in internship programs, experiencing the working environment at VNG; Coordinating with PTIT lecturers to monitor and evaluate students' internship process; Sending experts to participate in consulting, evaluating, and supporting the teaching of PTIT's game training programs.
“VNG highly appreciates PTIT’s opening of a formal game training program, as this is an important step forward for the Vietnamese game industry. The program will systematically train high-quality human resources, create opportunities for young people who are passionate about the game industry, and contribute to changing social awareness of this field.
This is a solid foundation for developing international-class products bearing the VNG mark," Mr. La Xuan Thang - Director of Online Game Publishing, VNGGames shared with Lao Dong.
At a higher level, the Ministry of Information and Communications also wants to build at least 5 universities and 10 formal training centers for the gaming industry with the capacity to train 5,000 university-level workers and 10,000 vocational workers.