According to Anphabe Company, 26% of the streamlining process has been completed, 35% are being implemented under many different models and levels, and 15% are planned to be implemented in December 2025.
During the streamlining process, there are 4 typical business groups:
"dream" group
This is a group of businesses with good software but weak hardware: Businesses promote the spirit of innovation, have ideas, but lack processes and platforms to replicate ideas.
"Fate" group
This is a group of businesses that own a "weak" system, and have not excellent human resources and are still operating in a "survival" mode, so all decisions are defensive, slow and backward.
The group of "racers"
In contrast to the dreamy and fate group, this group invests heavily in systems and technology, but human culture and behavior still operate according to old habits, lacking flexibility and quick reaction.
"Exemplary" group
This group includes organizations that truly "operate synchronously", where the strategy of "people - processes - technology" shares the same language. This is the model of evolutionary streamlining organization that we are aiming for.
Enterprises and units in this group are places where when launching a "new campaign", the entire company will coordinate very smoothly: Marketing activates the idea mode, HR activates the recruitment mode, IT activates the system, finance activates the "open-up" mode...
A survey of the Vietnamese market by Anphabe Company shows a worth pondering picture: 70% of organizations are still "struggling" to shift the hardware or software mix. The "done" group still accounts for 25%; only 30% of organizations are in the "exemplary" group.
More notably, no matter which group, there is still a very interesting index: 7/10 businesses admit that the streamlining results have not met initial expectations.
The satisfaction rate with the results of the streamlining process is very low: The group of fates is 10%, this figure in the "dream" group is 23%, the "racers" group is 32%. Even in the "popular" group, the satisfaction rate is only 40% success.
These figures affirm that the problem lies not only in strategies or tools, but also deeper in the way the system operates and people interact. When software is good but there is a lack of hardware, businesses can easily fall into a state of chaos due to a lack of system. Conversely, if hardware is better than software, humans will follow the system exhaustedly and lack creativity.